These include big hitters like Microsoft Flight Simulator, which just about manages 30fps here, and Halo Infinite, which aims for 60fps and largely stays there. The big advantage to streaming is that it essentially unlocks games that have been classed as “Unsupported” by Valve’s compatibility review programme: games that you simply wouldn’t be able to play in full, without swapping the entire OS to Windows 10. The newly-launched Tunic runs at a slick 60fps, and while Forza Horizon 5 is limited to 30fps, it actually looks decent with a dab of motion blur. Games aren’t quite as sharp as they’d be when running natively but I never had any problems reading small text. And in fairness, when it works, Xbox Cloud Gaming on the Steam Deck works well. Happily, Microsoft’s senior program manager Ben Mathwig has already tweeted that the installation process will get much simpler in time. Still, a beta is a beta, and there are very much some kinks to work out. Between this and the Epic Games Launcher, it’s a relief that the Deck’s default SteamOS won’t be limited to Steam games after all. Not running Game Pass games locally, in other words, but running them well enough to be playable, and with seamless compatibility for the Steam Deck’s controls.Īfter having gone through the lengthy setup process (explained below, if you want to try streaming Game Pass games on the Steam Deck yourself) and playing for a while, I can say it’s a good enough start in bringing Microsoft’s library to Valve’s handheld. Great! It involves installing a beta version of Microsoft Edge (less great!) and, by way of a Game Pass Ultimate subscription, streaming those games to the Deck in a browser. Microsoft recently announced that they’d cracked how to get Game Pass games running on the handheld Steam Deck.
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